
At first glance, these two modes appear to be difficulty modes. Metro 2033 Redux is much the same, in that it doesn’t really offer new content (in terms of new stages or story that is) but the game plays differently enough that it doesn’t matter.įor example, the game has two modes that you can choose from: survival and Spartan. I usually look at remakes fairly poorly, as there is little new content to offer someone who has played the original. I realized over and over again that this isn’t the same game I played before. That’s the feeling I got as I plunged deeper and deeper into Metro 2033 Redux. The only thing that hasn’t changed is the sound and voice acting, and frankly that’s OK. I’m talking about legitimately, 100%, remade from the ground up, enough that you would barely recognize this as the original. I’m talking about the kind of different that you see when you compare the original Halo to its remake.


I’m not talking about a quick texture upgrade and model redo different.

As soon as you get to the title screen you realize that this isn’t the same old Metro 2033 that you played before. Well, it turns out that 4A games must be humongous trolls, because the entire opening sequence of Metro 2033 Redux is basically a huge bit of misdirection.

Where was the awesome looking game I saw at this year’s E3? “This is supposed to be the grand remake that changes how I view the Metro series?” I thought to myself, as I sighed heavily at the fact that all the opening cinematics could not be skipped. The graphics are grainy, the models were terrible, and the environment felt animated and not at all dark and gritty as the game promised it would be. The opening cinematics look like something out of a game that is 10 years old. When I first started up Metro 2033 Redux, I have to admit I was a bit disappointed.
